?

Log in

No account? Create an account
 
 
15 October 2008 @ 07:18 pm
I would like to ask your assistance!  
I need your help!

I am writing an article for submission in a roleplaying magazine, on how to entice your Uninterested Significant Other into giving it a fair shot to see if it is something they would actually enjoy joining you for.

This all began with a message on the game company's forum stating that they were really glad to see that women were finally getting interested in roleplaying, and my gentle, but still firm response to them that women have always been interested in it, but that maybe the reason that we're not seen as being into roleplaying is because we haven't been given a fair shot, or that we've been intentionally excluded.

So, I decided it might be worth writing an article for their magazine on how to introduce roleplaying games to someone who may not even realise how fun it is, and that it is something they will enjoy afterall.

So, this is where you come in. This post has been left unlocked. Most of you, if not all of you, are gamers after some fashion, and most, if not all of you, have larger readership than I do. Would you link your friends to my post as well? I would appreciate it very much.

You do not need to be a roleplayer to answer this survey! I'd like to get as broad a range of experiences here as possible.

If you've come here because you've been linked: welcome, and thanks for taking the time to read this over and respond.

ETA: The survey is mostly written with an eye towards women answering, but I'm not so dense as to believe that men don't have valuable insights into this as well, so I welcome respondents of any gender.

On to the survey:

Please answer as few or as many of these questions as you care to.

1) Do you consider yourself a roleplayer?
2) Are you actively involved in any roleplaying games at the moment?
3) If yes, of what sort? (Livejournal, Fandom, Pen and Paper, Play By Mail)
4) What is it about roleplaying that appeals to you the most?
5) What is it about roleplaying that appeals to you the least?
6) Do you avoid identifying yourself as a roleplayer because of negative stereotypes?
7) How did you first get interested in roleplaying?
8) If you don't currently play a pen and paper game (D&D, or any of the multitude of systems out there), what would entice you to consider trying it?
9) If you do currently play a pen and paper game, what is your prefered genre?
10) Would you prefer your first pen and paper experience to be a one-shot "teaching" adventure, or do you want to dive right into a full campaign?
11) You have joined a roleplayers group, and discover that everyone, except yourself, is male. What can the players and game master in this game do to make you feel comfortable with the experience?
12) If you are not already an active roleplayer, is it because you have no interest, no exposure to the possibility, no opportunity to try it in a friendly environment, or some other reason?
 
 
Current Mood: curiouscurious
 
 
 
tigerdreams: chibitigerdreams on October 17th, 2008 03:58 am (UTC)
1) Do you consider yourself a roleplayer?

Yes, absolutely.

2) Are you actively involved in any roleplaying games at the moment?

Very much so. I'm running one tabletop campaign, playing in another, and putting together a LARP event for next month.

3) If yes, of what sort? (Livejournal, Fandom, Pen and Paper, Play By Mail)

I do tabletop (pen & paper), LARP (live-action roleplaying), and some message-board-based games which generally use a tabletop game system.

4) What is it about roleplaying that appeals to you the most?

Getting into character. I'm a bit of a method actor; what my character feels, I feel. I love it when my characters do something clever and solve problems, but I think one of the best feelings in a roleplaying game is when my character does something that surprises me, because I didn't expect her (or his) emotional reaction to a situation. I like *learning* about my characters, because even though I'm ostensibly in charge of every aspect of their personalities, sometimes they manage to surprise me.

5) What is it about roleplaying that appeals to you the least?

Other than obvious things like out-of-character drama or people being obnoxious (I'll assume this question refers to roleplaying in a game where all the other players are good roleplayers and good friends), my least-favorite thing about roleplaying is probably combat. That's not to say that I never enjoy a good fight, but most of the time I end up feeling that combat is more of an interruption to the story and to the game than it is a positive contribution. A lot of the time, I feel like combat scenes are a necessary evil, because sometimes you simply need them to advance the plot or to overcome an obstacle, but they still feel disruptive to the flow of the story.

6) Do you avoid identifying yourself as a roleplayer because of negative stereotypes?

Not at all; I let the geek flag fly.

7) How did you first get interested in roleplaying?

I had a friend in high school whose older brother was involved in roleplaying, and she and I joined his gaming group for a while. I also did some freeform chat-based roleplaying online for a while.

8) If you don't currently play a pen and paper game (D&D, or any of the multitude of systems out there), what would entice you to consider trying it?

I do play tabletop games, and they are in fact my preferred roleplaying medium.

9) If you do currently play a pen and paper game, what is your prefered genre?

Probably modern fantasy, in the style of White Wolf's "World of Darkness" line. I also enjoy some classic high-fantasy (a la D&D) and a few other genres (Cyberpunk, sci-fi, anime), but my favorite is modern fantasy, where real life and magic sort of overlap and need to be balanced.

10) Would you prefer your first pen and paper experience to be a one-shot "teaching" adventure, or do you want to dive right into a full campaign?

I would just as soon dive right in, though I think even a full campaign can make accomodations for new players. I think a "best of both worlds" approach is the way to go; that way, the new players get the full experience of what a real campaign is like, and don't feel condescended to, and experienced players can also participate without being bored, but the new players also don't feel confused or lost in what's going on.

11) You have joined a roleplayers group, and discover that everyone, except yourself, is male. What can the players and game master in this game do to make you feel comfortable with the experience?

Don't treat me any differently than anyone else at the table. The fact that I'm a girl doesn't mean that you can't swear or make sexual jokes or that you have to put on your Sunday manners. We all have a common interest here; I probably like most of the same things that you do. However, don't assume I'm always going to play a female character (or that I'll have a problem with it if you decide you want to play a female), and if my character *is* male, please REMEMBER his gender.

12) If you are not already an active roleplayer, is it because you have no interest, no exposure to the possibility, no opportunity to try it in a friendly environment, or some other reason?

I'm already a roleplayer, so the question doesn't apply.